The codices for Varric's book "Hard in Hightown" make obvious references to Dragon Age II companions, mainly Aveline, Merrill and Isabela.Varric also mentions this ham in banter with Blackwall. This is a reference to Mark of the Assassin at several points people will talk about how the ham "tastes of despair". If you talk to Dorian after completing Wicked Eyes and Wicked Hearts, he will ask if you tried the ham, which he heard tasted of despair.
This refers to when, in an attempt to court Donnic, Aveline Vallen has Hawke bring him copper marigolds.
When meeting with Bull's Chargers, talking to Stitches will have Iron Bull comment that he makes a fantastic healing potion that tastes terrible.When the landmark is claimed, further observation reveals that, scratched into the ladder is a message reading, "Can I get you a ladder to get off my back?" This is very similar to what a violent Warden sometimes says when selected or told to perform commands. Out in the Western Approach there is a landmark near a ladder.The same line can also appear during a conversation between Cassandra and Dorian. During an argument between Dorian and Mother Giselle, she will say "Your glib tongue does you no credit." This appears to reference the argument between Alistair and the Circle mage in Ostagar where the mage says "Your glibness does you no credit." In both instances the conversations occur between a mage and someone affiliated with the Chantry.3.6 The Lord of The Rings: Fellowship Of The Ring.2.9 Water Margin (Outlaws of the Marsh).2.2 Confessions of an English Opium-Eater.Therefore the easiest way to import saves for them was to collect all your data onto one server read the essential plot choices and then from there transfer off them to DA:I. So just imagine importing a save from a different engine to another. And last but not the least all these save files would have had varied face-models for your previous characters(Warden & Hawke), considering DA:I is on a new engine, it probably wouldn't have properly recognized those face models, in fact when DA:2 launched and mind you DA:2 and DA:O were on the relatively same engine, so when DA:2 launched there was this save-import bug where the character faces would become messy and a whole lot of other issues.
#EA ORIGIN DRAGON AGE INQUISITION CONNECT GOLDEN NUG PC#
Not to mention various save files would have varied PC specs which would make things even more complicated. The number of choices you picked, decisions you made, quests you completed, weapons you gathered, party members you recruited and party members that died or not make is extremely complicated for BioWare to convert to a new format for a new game Engine. From DA:2 to DA:I, just log-on to Dragon Age: Keep and make the DA:2 choices accordingly, takes about 5-10 mins. Long story short: A save-file from DA:O from Steam will have no issues when imported to DA:2.